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Ants (Playful OOP)
COURSE DETAILS
PLANNING
ANALYSIS
EXPORT
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Greenfoot environment
Class definition, basic work with classes
Encapsulation, composition, methods
Constructors, more complex method calls (working with graphic in Greenfoot)
Branching, conditional execution
Algorithm, enumerations, arrays
Handling user input, Game logic
Greenfoot environment
0h 20min
Task 1.1
Topic learning outcomes
Understanding the syntax of the Java programming language (
20%
)
The ability of creating own programs with the use of OOP (
80%
)
The Greenfoot environment
Practice
1
Creating a new project
Ants project
20 min
Unit templates