Chapter 3 - Branching and player control (3.1 - 3.3)
Understanding
Understanding the basics of algorithmisation
(70%)
Applying
Understanding the syntax of the Java programming language
(10%)
Analysing
Analysing program execution based on the source code
(10%)
Creating
The ability of creating own programs with the use of OOP
(10%)
Conditional Player movement
Change attributes for movement
Complete branching (obstacles and movement)
Movement of multiple Players