Chapter 4 - Variables, expressions and advanced player control (4.1 - 4.9)
Understanding the basics of algorithmisation
(70%)
Understanding the syntax of the Java programming language
(10%)
Analysing program execution based on the source code
(10%)
The ability of creating own programs with the use of OOP
(10%)
Iinitialization of variables
Arithmetic operators and expressions
Difference between algorithms
Logical operators and intervals
Adding values and comparing algorithms
Controlling the second player
Properties assignment problems
Expanding the player with new attributes
Adjusting the speed of player movement