Chapter 4 - Variables, expressions and advanced player control (4.1 - 4.9)
Understanding
Understanding the basics of algorithmisation
(70%)
Applying
Understanding the syntax of the Java programming language
(10%)
Analysing
Analysing program execution based on the source code
(10%)
Creating
The ability of creating own programs with the use of OOP
(10%)
Iinitialization of variables
Arithmetic operators and expressions
Difference between algorithms
Logical operators and intervals
Adding values and comparing algorithms
Controlling the second player
Properties assignment problems
Expanding the player with new attributes
Adjusting the speed of player movement