Learning Design in the AI-Era (iLed) - NEW VERSION

Innovative Teaching & Learning Strategies

10h 20min

10 innovative learning scenarios elaborated in the iLed project.

Pedagogy: Flipped Classroom

Lead: GOETHE; Co-lead: OULU + SoM


Implement innovative pedagogies in HE teaching and learning (TL) (50%)
Meaningfully apply contemporary technologies and AI in TL (20%)
Create learning design of a course based on LOs and constructive alignment (15%)
Unit 1 (Innovative teaching): PREPARE

TOPIC: 10 innovative Authentic Learning Scenarios


Erwerb
1 Introduction to the unit and authentic learning scenarios

Learners are provided with an introductory video and an interactive flipbook. The introductory video helps learners understand the structure, content and workflow of this unit. Additionally, introductory video along with the flipbook, provides a general overview of authentic learning scenarios, emphasizing their significance and application in higher education.


10 min
Erwerb
2 Interactive Objects (LernBar - Scorm): Diving deeper into the authentic learning scenarios

Learners will find ten short videos (5-10 min each) describing various authentic learning scenarios (see the list below). Each learner will need to choose at least two scenarios that prefer or plan to implement into their teaching. 

Authentic learning scenarios:  

  • Flipped Classroom (GU)
  • Using AI in Education (GU)
  • Hybrid Teaching in Large Classrooms (FOI)
  • Game-Based Learning (Oulu)
  • Hybrid Learning in Small Groups (SOM)
  • Inquiry-Based Learning (FOI)
  • Problem-Based Learning (Oulu)
  • Project-Based Learning in Virtual Environments (GU)
  • Simulation (SOM)
  • Virtual Reality (GU)

To verify completion of this activity, learners need to mark "ACTIVITY COMPLETED" for the selected and analyzed videos. Learners will get points for completed activity. 

ALTERNATIVE:

points from quizzes integrated in the interactive material


30 min
1
Bewertung
3 Quiz: self-evaluation (LernBar - Scorm)

Learners take a quiz related to learning outcomes which is intended to help learner to check its understanding of a particular topic. This will help learners to achive a beter and deeper understanding of the topic and foster a more engaged and motivated approach to their education.

Can be combined with Lernbar

For each learning scenario a quiz is provided. Learners take those quizzess related to their chosen learning scenarios. Feedback explanations for each answer will be provided. Learners will be able to see the results of their choices. 

QUIZZES ARE INTEGRATED IN THE LERN BAR. STUDENTS GET 2 POINTS TOTAL FOR EACH LERN BAR. AS THEY NEED 2 DONE, THAT TOTALS 4 POINTS (1+3).


20 min
3
Untersuchung
4 Reading: Implementation of innovative authentic learning scenarios (LernBar - Scorm)

Learners are provided with reading materials related to the definition and significance of selected authentic learning scenarios. In addition to the recommended articles*, they will be encouraged to further explore the authentic learning scenarios they wish to implement in their teaching.

*The recommended articles offer guidelines for implementing various learning scenarios in virtual and blended learning environments within higher education.


45 min
Untersuchung
5 Case Study - implementation of an authentic learning scenario

Learners are encuraged to search for the case study presenting successful implementation of authentic learning scenario. Learners needs to analyze the structure, characteristics, advantages and disadvantages of the selected authentic learning scenario.

Resources for learners are scientific literature, internet, youtube, slides, documents, and recommendated articles.    


60 min
Unit 1 (Innovative teaching): ENGAGE
Diskussion
1 Forum Discussion about Teaching Experiences

Learners describe their typical course in three to four sentences (Scenario, Advantages and disadvantages...) and compare its experiences in teaching in online- or blended learning with corresponding authentic learning scenario. In addition, learners should discuss the benefits and challenges of implementing the learning scenarios they selected during their case study investigation.

The purpose of this activity is to allow learners to share and reflect on their previous experiences. Learners will post their thoughts and respond to at least two peers.

Learners who post their experiences in the forum and respond to at least two peers will get a point. 

CHANGE: It's a quiz, not a forum. 2 points.


30 min
2
Produktion
2 Drafting an own design (Wiki)

Learners will use wiki to develop a first draft for an own design (a basic learning design) using the following structure:

  • Title:
  • Audience:
  • Selected Learning scenario:
  • Methods and digital Tools: 
  • Assessments :
  • Benefits:
  • Challenges:

The purpose of the activity is for learners to apply what they have previously learned. Learners should select a suitable scenario and prepare a draft for their own learning scenario.

 

 


60 min
Bewertung
3 Workshop - group work and peer assessment

Each group/person of learners is required to submit their learning designs for the selected learning scenario. Additionally, each group must evaluate the work of at least two other groups using a structured rubric or set of criteria provided by the course designers. By providing feedback on their peers' submissions, learners will further enhance their understanding.

Graded in Moodle under GRADING.


30 min
5
Diskussion
4 Webinar (live or asynchronous participation)

Learners engage in personal contact with others to share ideas synchronously, fostering a social component. Additionally, learners present their basic learning designs, receive feedback from teachers, and provide peer feedback on each other's results. This process encourages a more in-depth engagement with the content.

FOR THE MOOC VERSION:

A teacher chooses several examples of basic learning designs, presents and comments on them in a pre-recorded video for asynchronous watching. Participants can discuss the presented designs in the forum.


45 min
0
Unit 2 (Learning Strategies): PREPARE
Untersuchung
1 Reading material (Overview of the learning strategies)

Learners are provided with the recommended articles related to the definition and significance of the learning strategies. They will be encouraged to further explore various learning strategies that can be implementated in virtual learning design. 


60 min
Erwerb
2 Exploring Specific Learning Strategies (LernBar - Scorm)

Learners are provided with short videos (5-10 minutes long) along with other learning activites which explain specific strategies:

  • Cognitive strategies (Oulu)
  • Metacognitive strategies (Video, Podcast)  (GU)
  • Collaborative learning (SOM)
  • Learning motivation (GU)

The purpose of the activity is for participants to actively and independently engage with the different learning strategies and motivational aspects.

To verify completion of this learning activity, learners need to mark "ACTIVITY COMPLETED". Learners will get a point for completed activity. 

 


20 min
1
Bewertung
3 Quiz: self-evaluation (LernBar - Scorm)

Learners take a quiz related to learning strategies which is intended to help learner to reinforce understanding and provide immediate feedback. This will help learners to achive a better and deeper understanding of the topic.

 


10 min
3
Erwerb
4 Introduction to the learning strategies (LernBar - Scorm)

Learners are provided with video describing the importance of incorporating effective  learning strategies into learning design to meet a varied needs of learners.

In general learners will learn how various learning strategies promote diverse learning styles for presenting various information to all learners, create inclusive, engaging, and effective learning experiences, facilitate personalized learning and enhance understanding and retention. It also covers cognitive and metacognitive strategies and their role in self-regulated learning, as well as the significance of learning motivation.


15 min
Untersuchung
5 Case studies

Learners should search for case studies showcasing successful implementation of various learning strategy.

The resources for searching case studies include Internet, written case studies and video examples.

To verify completion of this learning activity, learners need to mark "ACTIVITY COMPLETED" for analyzed videos. Learners will get a point for completed activity. 


45 min
1
Unit 2 (Learning Strategies): ENGAGE
Diskussion
1 Presenting the case studies and discussion (Forum)

Learners engage in forum's discussions about applying a chosen learning strategy to selected case studies.

Each learner who participate in discussion  presents a case study relevant to the learning strategy they believe it would be most effective for their learning scenario. Using the chosen strategy, learner discuss about a learning design that outlines how they would implement the strategy in the context of the case study.

At the end of the session, a learners should have a reflective discussion on the overall activity. Prompt questions could include:

  • What did you learn from the different presentations and discussions?
  • How can you apply these insights to your own learning design and teaching practice?

Learners who post their experiences in the forum and respond to at least two peers will get a point.

 

 


45 min
1
Diskussion
2 Learning Motivation

Through discussion learners collect factors that inhibit or promote the motivation of learners and teachers on a concept board.

This activity will activate the learners in a collaborative task. All learners can contribute their own teaching (and learning) experiences to the collaborative result.


20 min
Produktion
3 Wiki: Revision of the learning design drafts

Learners upgrade their LD Drafts and add options to the wiki

  • how the motivation of learners can be promoted
  • how cognitive and metacognitive learning strategies can be promoted

The purpose of the activity is for learners to apply what they have previously learned. They re-design and upgrade their LD drafts from Unit 1.

The teacher checks the redesign in the wiki history.

Graded in Moodle under GRADING.


30 min
5
Diskussion
4 Webinar (live or asynchronous)

This activity allows the learners to receive the teachers' feedback and to give each other peer feedback on their re-designed LD drafts, which encourages a more in-depth engagement of the content.

 

FOR THE MOOC VERSION:

A teacher chooses several examples of basic learning designs, presents and comments on them in a pre-recorded video for asynchronous watching. Participants can discuss the presented designs in the forum.


45 min